How to use the diagram
The chart under this text is original. It is not a trace of the in-game map, and it is not to scale. Regions are buttons. Pins are the locations a primary or well-agreed source actually names. If a collectible is missing from the chart, that is because its coordinates are not published. The collectibles page explains the categories instead of inventing dots.
Known pins: Assembly memory room (1254). Central Comms door, courtyard railing, Ocean, and the under-elevator room (Ivo). Cathedral courtyard at bell 9 and bell 12 (Verrik). Courtyard at bell 9 is also a reported Tetsa prompt. Depths statue under the elevator (time check, nerfed in 1.0.0.63). Tower of Proving pad (maze, not a PIN).
What a real pin map still needs
Plinths, dew drops, remnants, and vestiges do not have a public coordinate list. ALL_PLINTHS is an achievement with a global unlock rate, not a map. When a coordinate pass exists, this diagram can grow layers. Until then, an empty layer is more honest than a decorative pin.
Relationship chart, not to scale. Pins with sources: Assembly memory room holds 1254. Ivo’s beds are Central Comms, the courtyard railing, the Ocean, and the room under the cathedral elevator. Verrik: courtyard, bell 9 and bell 12.