Main chain
Published walkthroughs use three early quest titles: Escape the Assembly, Explore the Church, and Fixing the Lake Pumphouse. After those, the goals become nodes — Quarry, Spillway, Depths — and then the final loom. “Break the cycle” is a community name for the escape, not a store-page title. Steps live on the area pages. This table is the index.
| Quest | Giver / place | What you leave with | Page |
|---|---|---|---|
| Escape the Assembly | Opening / Intermind | 1254 and the glaive | /walkthrough/escape-the-assembly/ |
| Explore the Church | Cathedral side | Revelation of Nexus prompt, prison exit | /walkthrough/explore-the-church/ |
| Fixing the Lake Pumphouse | Vos / Elymere | Power, old church door, supplies box | /walkthrough/lake-pumphouse/ |
| Quarry / Spillway / Depths | Node doors | Three links for the loom | /walkthrough/cathedral-depths/ |
| Final loop | Great Loom | Ending choice | /walkthrough/the-final-loop/ |
NPC lines
Seven side lines have their own flags. Ivo’s seeds, Vos’s box, Tetsa’s Recall, Nova’s quiz, Verrik’s two bells, Zaramondus’s maps, and the Town Recluse. Better With Friends tracks the set. Patch 1.0.0.64 stopped the Town Recluse from being spoiled early, and it made Ivo’s achievement pop when the act completes. Read the NPC pages before you chase a checkmark on an old save.
Timed plinths and the piece collections (health, time, heal-strength) are not NPC quests. They are on the collectibles page. Shops do not sell quest skips.