Inputs a source names
Full controller support is on the Steam categories, including DualShock and DualSense. Gamepad is recommended. The game is marked playable without timed input, which does not mean the time-loop bar goes away. It means the accessibility category Steam uses for games that can be played without a strict reaction window. Camera comfort and color alternatives are also listed.
| Action | Keyboard | Controller | Source |
|---|---|---|---|
| Read a memory | Hold E | Hold R2 or RT | Assembly walkthroughs |
| Throw | Not fully listed | X or Square | Assembly walkthroughs |
| Grapple | Not fully listed | RT or R2 | Walkthroughs and discussions |
| Everything else | In-game settings | In-game settings | Not copied from an unsourced chart |
What not to rebind from a rumor
A full PC keymap is not in the press kit. Copying one from a different Unity game will not match this title. Open the in-game settings on your build. If a prompt and a button disagree on a Switch pad, disable Steam Input before you rebind the world. Slide jump, fast fall, and sprint are hidden moves, not missing menu entries. The developer said slide jump is something you find.